#include "boxm_util_data_types.h"

// Binary write boxm_render_probe_manager scene to stream
// DUMMY IMPLEMENTATION: does nothing!
void vsl_b_write(vsl_b_ostream &, boxm_array_1d_float const&) {}

// Binary load boxm_render_probe_manager scene from stream.
// DUMMY IMPLEMENTATION: does nothing!
void vsl_b_read(vsl_b_istream &, boxm_array_1d_float &) {}

// Binary load boxm_render_probe_manager scene from stream.
// DUMMY IMPLEMENTATION: does nothing!
void vsl_b_read(vsl_b_istream&, boxm_array_1d_float*) {}

// Binary write scene pointer to stream
// DUMMY IMPLEMENTATION: does nothing!
void vsl_b_write(vsl_b_ostream&, const boxm_array_1d_float* &) {}
